Saturday, September 25, 2010

Blender GameKit

GameKit has came into my hobby game engine radar, and it has passed a few of mine basic criteria for a hobby game engine such as:
1) a functional asset import/export pipeline from blender3d
2) a good team of developers not going to die anytime soon :)
3) an open source project and free for commercial (more reasons to spend time on it)
4) flexible graphics pipeline, easy to customize the material.

GameKit is produced by the same developer of BulletPhysics from Sony Entertainment R&D so it passed the criteria #2.

GameKit developer Eric is the contributor of blender3d physics system and he has roped the blendparse programmer to his team so criteria #1 passed

Eric is more stringent than me on criteria #3, he doesn't anytime from LGPL and GPL, so no worry about #3

GameKit is based on Ogre3D, the material should customizable. but how to change it from blender is another question. will evaluate it on phase 2.

in phase 2 i'll evaluate the following items:
1) Blender->GameKit pipeline, I'll add custom scene and player object and control them from GameKit
2) Add new material from blender, if than doesn't work add material using Ogre3D material system
3) the node system

Wednesday, September 1, 2010

Live is sad

Live is sad, that's why the person has more experience of life are sadder. young are happier because they don't know what is life yet