Wednesday, September 16, 2009

Blender stop the nonsense

I can't remember the number of time i revisited blender3d, but i always left it with disappointment in the export and import department. i love the interface, the shortcut and the concept of it. but without a usable set of export and import scripts it is totally useless, this time round i tested md2 and collada format, md2 format always reported index key out of bound error and collada doesn't export my animation correctly, so what is the nonsense about the peach, orange, banana open source projects? when not spend the money on these fundamental problem? i'm sick of it, no wonder people still using max even it is expensive, slow and bloated. wake up blender

1 comment:

Nerrad said...

after calm down, things ain't that bad, at least the md2 exporter is still working, (blender's collada is hopeless)
1) the shape key thingy could be used for frame anmation, the trick is it is always compare to the unanimated version. e.g. unanimated is A, scale it down and set it as basic frame (version B), un-scale it at set another key-frame (version C) if you think the animation is from B to c you are wrong, it is from A to B!
2) blender frame definition format is
# MD2 Frame Name List
"extend" 20
#"run" 41
#"attack" 47
#"pain1" 55
#"pain2" 59
#"pain3" 63
#"jump" 67
...
the number is the animation's frame count
3) the no texture problem is papervision problem, blender is innocent.