Monday, November 2, 2009

Blender frame animation guide

Today i redo my md2 animation by using blender again. although the last attempt was 1+month ago, i have totally forgotten how to do it! it took me something to regain my memory. to prevent the history happen again, i write down the step by step guide here

1) create key frame or shape key. first 'tab' into edit mode, create a new shape key (named it properly) move the vertex, then 'tab' again to exit edit mode.
2) is good idea to save basic mode (or unanimated mode)
3) after all the key frame are saved, display IPO screen. change IPO screen to shape mode.
4) move the current frame indicator (the green line) to the keyframe location
5) move the shape keys to the intensity u want

this will do for the animation portion. exporting it to md2 is easy but remember, default papervision md2 fps is 6fps. so it good idea to make keyframe multiple of 6. and also in the md2 frame configuration, state the number of frame of each animation not the end frame number.

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