Learning blender for my last LightFeather engine test (previous test was, scene import export, shader tests). this last test is animated model export and import. I decided to follow
BSoD tutorial to create a animated character then use LightFeather exporter to export it lfm format. while following the tutorial I have picked up some useful technique, worry that I'll forget them soon, since I don't do modeling often, I decided to note down the useful technique here :)
1) Use Numpad with laptop
Blender uses numpad for camera control, but laptop has no numpad, to use number row insteads, drag down menu bar then goto "system & opengl" then enable "enumerate Numpad"
2) Linked vertex selection
to select linked vertex, hold down alt key then rmb a vertex, all linked vertex will be selected as well, to select other linked vertex, rmb the same vertex again.
3) Undo list
alt+u for history list, handy
4) duplicate vertexes
press key 'e' then rmb to cancel it, new vertexes are duplicate at the same location as original.
5) simulate "offset" CAD function in blender
select vertexes and press key 's' then hold down ctrl key, move mouse to offset the vertexes.
6) remove overlapped vertexes
press key 'w' then select "Remove Doubles"
7) Useful shorcut keys
ctrl+r == loop cut
ctrl+n == recalculate normal in edit mode
ctrl+tab == vertex, edge and face mode swither if mesh selected, pose mode if armature selected
shift+s == snap menu, able to snap selected object and 3d cursor
alt+b == clip the selected area, good for hiding unwanted area
alt+r == reset rotation
alt+g == reset transition
c == move camera to 3d cursor or center view (3d cursor could be adjust by view->view properties...
m == move object to diff layer
f = create a face
8) save version number
f2 to call up save dialogbox, use number to postfix the filename, press key + to change increment the postfix number, '-' to decrement the postfix number.
alt + '+' or alt + '-' for minor version
shift + '+' or shift + '-' for medium version
ctrl + '+' or ctrl + '-' for major version
9) influence move
select a vertex and press key '0' all nearby vertexes will be move together with the vertex, to increase it influence, use mouse wheel (mw)